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 Wizarding School Information
Finite Incantatem
 Posted: Oct 29 2017, 09:57 PM
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Corinne & LaceyAdult-ishHST & CSTmature? Yes •
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wizarding school information
Here is where you will find information on all of the schools. Currently, Finite Incantatem allows for the creation and roleplay of students and staff at the four major schools - Hogwarts, Beauxbatons, Durmstrang, and Ilvermorny.

While we follow canon for Hogwarts and Ilvermorny, there is not much information on Beauxbatons and Durmstrang. General concepts from their creator, J.K. Rowling have been used, but particulars - such as class schedules and house information is purely specific to our site and is the intellectual property of Admin Lacey and Admin Cor, not to be used elsewhere. Please familiarize yourself with the school information and houses when considering a character at any of the lesser-known schools.

Order of Contents:
Hogwarts School of Witchcraft and Wizardry
Beauxbatons Academy of Magic
Durmstrang Institute
Ilvermorny School of Witchcraft and Wizardry
Other Wizarding Schools
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Finite Incantatem
 Posted: Nov 4 2017, 07:38 PM
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hogwarts school of witchcraft and wizardry
GENERAL INFO
Located in the Highlands of Scotland, Hogwarts accepts students from Scotland, England, Ireland, Northern Ireland, and Wales. It is considered one of the finest of places to receive a magical education, with history going back to around the 10th century. Hogwarts prides itself on accepting a diverse cast of students from all walks of life - it is truly the melting pot of all of the schools.

There are no "sign ups;" children of magical ability are enrolled upon birth, and at age eleven, prospective students from this list will receive a letter via owl post, inviting them to the school. In the case of Muggle Born students, a Professor, or occasionally even a designated employee of the Department of Magical Education will arrive at the childs' home to provide an explanation of the child's ability and to give them a history and description of Hogwarts and what they have to offer a budding young witch or wizard. Sometimes these "sales pitches" go smoothly; other times, they go awry.

Every school year, students board the Hogwarts Express at Platform 9 ¾ at Kings' Cross Station in London. Upon arriving to Hogsmeade Station, tradition dictates that first years are taken into magical boats and cross the Black Lake; meanwhile, older students board Thestral-drawn carriages. The start of term is marked by two things - a sorting ceremony, where new students are placed in their respective houses based on the Sorting Hat's decision (though sometimes, the hat takes the pupil's wishes into account) - and a Welcome Feast, where students enjoy a fine, endless dinner provided by the House Elves in the Great Hall.


ACADEMICS
The general academia of Hogwarts is to help teach students to become well-rounded individuals, with no one particular focus or area of education. Students are encouraged to pave their own paths and choose courses applicable to their future desired career paths; beginning in their third year, students are able to add two elective courses to their schedule.

In their sixth year, following their Ordinary Wizarding Level exams (which are taken at the end of fifth year), students are permitted to drop classes that are either not a good fit or do not pertain to their career goals. Likewise, classes in which a student does not obtain a sufficient O.W.L. score to continue to N.E.W.T. level are dropped. In the event of students with failures all across the board, a year may be repeated; if only some classes have been failed, the student will continue into their next year, but will be put into remedial classes and encouraged to drop extra-curriculars.

At the end of students' seventh years, Nastily Exhausting Wizarding Tests (or N.E.W.T.S.) are taken, and can make or break ones' ambitions for life after Hogwarts.

[ CORE CLASSES ]
• Astronomy
• Charms
• Defense Against the Dark Arts
• Flying (First Years Only)
• Herbology
• History of Magic
• Potions
• Transfiguration

[ ELECTIVE CLASSES ]
• Alchemy
• Apparition (Optional; 12 week course, only offered to students who are seventeen, or who will turn seventeen during the school year)
• Arithmancy
• Care of Magical Creatures
• Divination
• Muggle Studies
• Study of Ancient Runes

[ EXTRACURRICULAR CLASSES ]
• Ancient Studies
• Art
• Ghoul Studies
• Magical Theory
• Music


HOUSES
Like most of the other wizarding schools, Hogwarts is home to four separate houses into which students can be sorted. Students are sorted based on the house that most closely aligns with the personality - strengths and weaknesses combined. Sorting is done via the Sorting Hat, who assesses the wearers' overall personality, including feelings, thoughts, and emotions. While the Sorting Hat can make the decision perfectly fine on its' own, it has been said that the hat will also take the students' hopeful house (if any) into consideration. The rivalries between the houses at Hogwarts run centuries deep, leaving for quite exciting competitions during Quidditch season, as well as for the House Cup each term.

[ GRYFFINDOR ]
Clad in scarlet and gold, it may come as no shock that members of the Gryffindor House are often associated with the element of Fire. While they get a bad rep for being reckless - and that's usually the case - it would be a crime to consider them irresponsible. Gryffindors have strong moral codes, and as such, are quick to "own" their shortcomings. Other characteristics of Gryffindors include their playfulness, honesty (sometimes in the form of bluntness), high passion, quickness to trust (or at least, to give the benefit of the doubt - Gryffindors tend to adhere to an "innocent until proven guilty" belief), and overall sense of adventure. A Lion makes a tough debate partner, as they are often stubborn and don't know when (or flat out refuse) to back down from a challenge.

[ HUFFLEPUFF ]
In animal symbolism, the Badger - an Earth element animal - stands for persistence, determination, and endurance - and at Hogwarts, those in the Hufflepuff house stand for the same values. Robed in the house colors of yellow and black, Badgers are commonly undermined as lazy, airheaded individuals. This generalization couldn't be further from the truth - Hufflepuffs are some of the most dedicated, hard-working, determined students. Honest and genuine, they are easy to befriend - and their fairness, justness, and staunch loyalty to others make it even easier to keep the friendship going. They tend to be open-minded and accepting of others, embracing all for who they are, not where they come from. As passionate (and compassionate) as they are - Hufflepuffs can be secretive, and tend to avoid wearing their heart on their sleeve.

[ RAVENCLAW ]
Observant and wise like the Eagle that symbolizes them, Ravenclaw students have a reputation for being the "nerds" of the school - though don't ever make such an insult to their face. In reality, they're so much more, and pride themselves on a number of things other than just getting good grades. While most Ravenclaws have intelligence and wit about them, many are just as equally curious, always craving more knowledge - whether it be from a book or through experiences. Though they can make friends easily, Ravenclaws are independent, and can just as easily thrive on their own. Extremely creative, Claws are also known for being good entertainers, whether for themselves or for others. On the downside, they can at times seem detached, unemotional, and disinterested in things or hobbies that aren't their thing or hobby of choice. The house colors are blue and bronze, and is associated with the element of Air.

[ SLYTHERIN ]
Frequently associated with the bad reputation of producing "evil" or "dark" individuals, Slytherin house members would argue that they are simply misunderstood. While not gratuitously cruel towards others, they do tend to only dish out respect to those who are truly deserving of it - and to be fair, a Slytherins' standards can be difficult to meet, as they are often indulgent individuals with grand tastes. This is due to their great ambition, and the belief that people reap what they sow. When you're as driven and goal-oriented as a Slytherin can be, it's difficult to accept any less than the best. There is little that can slow a Slytherin down in their quest to conquer a task, as these resourceful individuals they will do whatever it takes to achieve their means - so anyone or anything standing in-between a Slytherin and their goal, beware. Slytherin house corresponds to the element of water, and the house colors are emerald green and silver.


STUDENT CLUBS & ORGANIZATIONS
Hogwarts offers the following clubs and organizations for students to join:

• The Assiduous Astronomers - astronomy club
• Choir
• The Thaumaturgic Thespians - drama club
• Dueling Club
• The Galleon Gazette - school newspaper
• Herbology Club
• Potions Club
• Art Club
• Kevala Rudhira - a secrety society of Pure Blood students
• The Mighty Morphers - Transfiguration club

This list is not all-inclusive; students and staff are free to create or establish new clubs.


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 Posted: Nov 4 2017, 08:03 PM
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Corinne & LaceyAdult-ishHST & CSTmature? Yes •
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beauxbatons academy of magic
GENERAL INFO
A common misconception is that Beauxbatons is an all-girls' school; this is not true. The Académie de Magie Beauxbâtons is located in the Pyrenees in southern France, and services all magical students - male and female alike - from the nearby area: France, Belgium, and Luxembourg, as well as Portugal and Spain. Beauxbatons is, however, historically known to grant geographical exceptions, especially in the case of the children of school alumnis.

Similar to the other schools, there are no "sign ups;" children of magical ability are enrolled upon birth, and at age eleven, prospective students from this list will receive a letter via owl post, inviting them to the school. In the case of Muggle Born students, a Professor, or occasionally even a designated employee of the Department of Magical Education of the French Ministry of Magic will arrive at the childs' home to provide an explanation of the child's ability and to give them a history and description of Beauxbatons and what they have to offer a budding young witch or wizard. Sometimes these "sales pitches" go smoothly; other times, they go awry.

At the beginning of every school year, students and staff are transported to the castle via Abraxan-drawn carriages. Like most things at Beauxbatons, the carriages are showy and grand. Unlike the other schools, which kick off each school year with some sort of feast, Beauxbatons' tradition is a "Nouveaux commencements" - or "new beginnings" ball, where formal attire is required.


ACADEMICS
An education at Beauxbatons is considered just as good, if not better than that of the other schools. There is a strong focus on etiquette. Students are generally classified as having impeccable manners, including, but not limited to standing at attention when the Headmaster or Headmistress enters the room and seats herself. House points may be docked for not being polite enough, such as saying "please," "thank you," or "excuse me."

While Beauxbatons prides itself on its' students' mannerisms, there are also other notable focuses when it comes to coursework. The music and arts are held in high regard at Beauxbatons, even taking the place of certain classes that are considered "core" at the other schools. Make no mistake, however, that students don't acquire a sufficient education; Beauxbatons may be known for producing prodigies as far as the entertainment world goes, but they are also renowned for their Charms, Potions, and Transfiguration classes. Wandless magic is not a common thing, but a higher percentage of Beauxbatons graduates can boast it as a skill over graduates of rival schools.

In their sixth year, following their Ordinary Wizarding Level exams (which are taken at the end of fifth year), students are permitted to drop classes that are either not a good fit or do not pertain to their career goals. Likewise, classes in which a student does not obtain a sufficient O.W.L. score to continue to N.E.W.T. level are dropped. In the event of students with failures all across the board, a year may be repeated; if only some classes have been failed, the student will continue into their next year, but will be put into remedial classes and encouraged to drop extra-curriculars.

At the end of students' seventh years, Nastily Exhausting Wizarding Tests (or N.E.W.T.S.) are taken, and can make or break ones' ambitions for life after Beauxbatons.

[ CORE CLASSES ]
• Art and Literature
• Charms
• Defense Against the Dark Arts
• Etiquette
• History of Magic
• Music
• Potions
• Transfiguration

[ ELECTIVE CLASSES ]
• Arithmancy
• Astronomy
• Care of Magical Creatures
• Divination
• Herbology
• Muggle Studies
• Study of Ancient Runes

[ EXTRACURRICULAR CLASSES ]
• Alchemy
• Ancient Studies
• Domestic Sciences
• Flying
• Ghoul Studies
• Magic in Medicine
• Magical Theory


Note: Flying is not a required course at Beauxbatons, as it is considered a low-priority option of travel. The school does, however, employ a Flying Instructor to teach students as an extra-curricular or otherwise in their spare time, if desired.


HOUSES
Similar to the other two larger wizarding schools, Beauxbatons boasts four houses for students to be sorted in. The concept is alike, in that students tend to be placed based on which house their personality most closely aligns with. The houses at Beauxbatons are primarily based upon a proto-psychological theory (rooted from the ancient four humors theory) developed by Hippocrates that four personality types exist: sanguine (enthusiastic & social), choleric (impatient and irritable), melancholic (analytical and wise), and phlegmatic (calm and peaceful). Students wear robes coordinating with the color of their house.

[ SANGUINE ]
Symbolized by a Flamingo and donning the palest shade of blue robes, there's a running joke in Beauxbatons that if there's any sort of party, mixer, or bash, a Sanguine must be behind it - and it's probably true. Sanguines are known for their charismatic and outgoing natures. They are the social butterflies of the school, bringing fun with them wherever they go. While they make fantastic entertainers and great friends, Sanguines also have a bit of a reputation for being impulsive, forgetful, and occasionally, shameless. Some say they're self-absorbed, as they often like to indulge in their experiences or seem to spin on their own axis. For their quieter peers, they may appear too loud or overbearing.

[ COLÉRIQUE ]
Like their mascot that is the persistent Beaver, members of the Colérique house are often full of confidence and viewed as leaders. Not only are they driven individuals, but they are good at staying focused, between being good planners as well as problem solvers. They're fast-thinkers in emergency situations, and can delegate with reason. Unfortunately, sometimes ambition does get the better of Colériques, and they can become aggressive, domineering, and impatient, especially towards people they deem to be in their way. Colérique students wear baby blue robes, slightly darker than that of Sanguine, but lighter than Mélancoliques'.

[ MÉLANCOLIQUE ]
Cautious and aware like the Genet that has become their symbol, Mélancoliques tend to be thoughtful in their approaches. They are highly organized individuals, and enjoy adhering to schedules or plans. Due to their detailed nature, Mélancoliques make great writers, artists, and inventors. They are known to be perfectionists, however, and can seem difficult to please - even when it's themselves. Obsessing over most things, Mélancoliques can sometimes be affected by tunnel vision, making relationships with others occasionally rocky. Their school robes are a light Cerulean hue.

[ FLEGMATIQUE ]
Represented by the Chamois, Flegmatiques sport the darkest shade of blue robes at Beauxbatons. They are known for their generally quiet, relaxed, and calm nature. They are adaptable, and can find peace in both being by themselves or with others. Curious and observant, Flegmatiques enjoy learning. While they make steadfast, faithful friends, they are also prone to bouts of laziness, indecisiveness, and stubbornness. Their occasionally sarcastic nature and unwillingness to participate can lead some to believe that they aren't as interested as what they actually are.


STUDENT CLUBS & ORGANIZATIONS
Beauxbatons offers the following clubs and organizations for students to join:

• The Beauxbatons Bulletin - school newspaper
• Combat Club - dueling club
• Potions et Plantes - combined Potions and Herbology club
• Société Déquitation - horseback riding club
• Troupe de Théâtre - drama club
• Haute Couture Club - fashion club
• Kevala Rudhira - a secrety society of Pure Blood students
• La société de ballet - ballet club
• La société des savants - society of scholars
• Sirènes de la Magie - acapella group

This list is not all-inclusive; students and staff are free to create or establish new clubs.


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 Posted: Nov 4 2017, 08:03 PM
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durmstrang institute
GENERAL INFO
As Beauxbatons is often mistaken for an all-female wizarding school, Durmstrang is frequently just as confused for being an all-male wizarding school. In reality, they do accept students of all genders, but the one thing that they do not allow is the admittance of Muggle Borns. Long known for servicing the longest-standing, proudest, Purest, and sometimes even most noble of wizarding families, the expectation of them upholding that tradition has never gone away. Most Durmstrang students come from Eastern Europe, parts of Eurasia, and Scandinavia.

The fortress of Durmstrang is located at the northernmost tip of Norway, on a private island in the Norwegian Sea. That being said, it is unmappable, and when asked, nobody is really ever quite too sure where it is.

Similar to the other schools, there are no "sign ups;" children of magical ability are enrolled upon birth, and at age eleven, prospective students from this list will receive a letter via owl post, inviting them to the school.

At the beginning of each school year, students congregate in Copenhagen, Denmark, where they board a majestic, magical viking ship. Once the ship reaches its' destination, the island where Durmstrang rests, students board a tamed bear in pairs, and ride the creature from the shoreline up to the castle, where they then file into a chamber for sorting to be completed. Entering first years are taken into a room, one by one, where they are then required to choose to open one of three doors.

One door is said to hold a vicious beast or creature behind it that must be beaten; the second door contains an elaborate maze filled with puzzles that the student must complete; and the third door is full of promise and glory if the student agrees to trek back down the deadly mountain to prove their worth. The catch is, none of the doors truly lead to - or contain what they say they do - instead, all three are portals into the common rooms of each corresponding house, where second years and above eagerly await their new comrades. Those who select the first door are sorted into Hvergelmir; those who choose the second into Mímisbrunnr; and the third door leads to Urðarbrunnr's dormitories. Once sorting at Durmstrang is completed, students are required to commit to an Unbreakable Vow to never speak again of the sorting process, ensuring that it cannot be rigged.


ACADEMICS
Obtaining an education at Durmstrang is no simple task. With one of the most strenuous programs in all of the wizarding world, and with many Professors boasting no-nonsense attitudes, Durmstrang has one of the higher drop-out rates for Seventh Year students (the earliest age at which it is permitted) than any other school. For students who see their education through, however, greatness is almost always promised.

While any career path can be chosen, many Durmstrang graduates go on to careers in Professional Wizarding Sports, secure jobs within Magical Governments, or go on to work with Potions and/or Ancient Artifacts. As the only wizarding school to teach Dark Arts as a class, and an emphasis on being in peak physical performance, it's no wonder that Durmstrang students have a high rate of success in their adult lives - if they don't crack under the pressure while at Durmstrang, of course.

In their sixth year, following their Ordinary Wizarding Level exams (which are taken at the end of fifth year), students are permitted to drop classes that are either not a good fit or do not pertain to their career goals. Likewise, classes in which a student does not obtain a sufficient O.W.L. score to continue to N.E.W.T. level are dropped. In the event of students with failures all across the board, a year may be repeated; if only some classes have been failed, the student will continue into their next year, but will be put into remedial classes and encouraged to drop extra-curriculars.

At the end of students' seventh years, Nastily Exhausting Wizarding Tests (or N.E.W.T.S.) are taken, and can make or break ones' ambitions for life after Durmstrang.

[ CORE CLASSES ]
• Astronomy
• Charms
• Combat
• Dark Arts
• Dueling
• History of Magic
• Potions
• Transfiguration

[ ELECTIVE CLASSES ]
• Arithmancy
• Care of Magical Creatures
• Divination
• Flying
• Herbology
• Hexes and Jinxes
• Study of Ancient Runes

[ EXTRACURRICULAR CLASSES ]
• Alchemy
• Ancient Studies
• Apparition (Optional; 12 week course, only offered to students who are seventeen, or who will turn seventeen during the school year)
• Ghoul Studies
• Hunting and Tracking
• Magical Theory


HOUSES
Unlike the other major wizarding schools, Durmstrang, being a far more exclusive school, is contained to only three houses. To understand Durmstrang's houses, first, one must understand Yggdrasill, known and worshipped in Norse mythology as the world tree which supported the universe. Beneath Yggdrasill lie three roots: Niflheim, the underworld; Jötunheim, land of the giants; and Asgard, home of the gods. At the giant ash's base rest three wells for which Durmstrang has named its' houses - Mímisbrunnr (Mimir's Well, a source of wisdom), Hvergelmir (Roaring Kettle, a source of strength), and Urðarbrunnr (Well of Fate). Sorting at Durmstrang is not done based on personality, much like as is seen at the other schools - instead, Durmstrang sorts students based on capabilities and sheer will, leaving the houses quite open to being melting pots with wide varieties of characters from all different backgrounds (except Muggle Born, since the school does not allow Muggle Borns).

[ MÍMISBRUNNR ]
In Norse mythology, Mímisbrunnr, or "Mimir's Well" was considered to be the Well of Wisdom. Students sorted into Mímisbrunnr are considered to be exceptional scholars - whether that means naturally bright and talented or perhaps not so much, but still willing and eager to learn. Mímisbrunnrs - or "Mims" as they are sometimes referred to by their peers - can truly be a mix of light or dark personalities - as with the other houses at Durmstrang, not one size fits all, and students are sorted based on their capabilities rather than their personalities. That being said, Mims are often known to have tunnel vision, and sometimes turn a blind eye to the real world in favor of the written world.

[ HVERGELMIR ]
With a reputation for containing some of the strongest, most prolific athletes in not just the school, but the wizarding world, Hvergelmir definitely favors brawn over brains, and is not for the weak. In Norse mythology, Hvergelmir is known as the well beneath Yggdrasill from which many rivers flowed, and monsters - even dragons - drank from to harness strength and energy. Hvergelmir students - sometimes shortened to "Mirs" by others - are proud creatures, but again, like the other Durmstrang houses, are not exclusive to dark wizards, for much good has come out of Hvergelmir, as well. One thing is for sure; Mirs are the warriors of the school, and whether they are championing for an inherently good or inherently bad cause, it's wise to stay out of their way.

[ URÐARBRUNNR ]
Urðarbrunnr has several connotations in Norse mythology, though the most prominant is the well named Urðarbrunnr, beneath the great tree Yggdrasill. Urðarbrunnr - or Urd's Well - was known as the Well of Fate. Similar to the other houses of Durmstrang, Urðarbrunnrs - or "Urds" as their classmates will call them - are not sorted into their house based on personality, but rather, their innate abilities - the primary of Urðarbrunnr abilities being that of leadership, ambition, and skill of driving themselves (or others) for results. That being said, Urd's Well was pointedly linked with both good and evil in Norse mythology, leaving Urds with a bit of reputation of being the "evil" or "dark" students of the school. Of course, they're just innocent school jokes, right?


STUDENT CLUBS & ORGANIZATIONS
Durmstrang offers the following clubs and organizations for students to join:

• Dueling Club
• The Durmstrang Dispatch - school newspaper
• Kevala Rudhira - a secrety society of Pure Blood students
• Ulveflokk - a secret society of fighters with a hierarchy structured like a wolf pack

This list is not all-inclusive; students and staff are free to create or establish new clubs.


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 Posted: Nov 4 2017, 08:03 PM
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Corinne & LaceyAdult-ishHST & CSTmature? Yes •
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ilvermorny school of witchcraft and wizardry
GENERAL INFO
ilvermorny info


ACADEMICS
The general academia of Ilvermorny is to help teach students to become well-rounded individuals, but unlike Hogwarts, some critics may argue that Ilvermorny fashions their students to find interest in a career as a historian or politician. Students are encouraged to pave their own paths and choose courses applicable to their future desired career paths; beginning in their third year, students are able to add two elective courses to their schedule.

In their sixth year, following their Ordinary Wizarding Level exams (which are taken at the end of fifth year), students are permitted to drop classes that are either not a good fit or do not pertain to their career goals. Likewise, classes in which a student does not obtain a sufficient O.W.L. score to continue to N.E.W.T. level are dropped. In the event of students with failures all across the board, a year may be repeated; if only some classes have been failed, the student will continue into their next year, but will be put into remedial classes and encouraged to drop extra-curriculars.

At the end of students' seventh years, Nastily Exhausting Wizarding Tests (or N.E.W.T.S.) are taken, and can make or break ones' ambitions for life after Ilvermorny.

Students take their Ordinary Wizarding Levels (O.W.L.s) at the end of their fifth year, and their Nastily Exhausting Wizarding Test Levels (N.E.W.T.s) at the end of their seventh year.

[ CORE CLASSES ]
• Charms
• Defence Against the Dark Arts
• Indigenous Magic
• History and Geography
• Physical Education
• Potions
• Transfiguration
• Government Fundamentals

[ ELECTIVE CLASSES ]
• Alchemy
• Arithmancy
• Care of Magical Creatures
• Divination
• Herbology

[ EXTRACURRICULAR CLASSES ]
• Art
• Astronomy
• Latin
• Music
• Lifestyles
• Study of Ancient Runes


HOUSES
Similar to the other two larger wizarding schools, Ilvermorny boasts four houses for students to be sorted in. The concept is alike, in that students tend to be placed based on which house their personality most closely aligns with. At Ilvermorny, each house is symbolized by a creature in Native American folklore: the proud Thunderbird, the agile Wampus, the unpredictable Pukwudgie, and the powerful Horned Serpent - with each of these creatures as the symbol of both good and bad character traits.

[ THUNDERBIRD ]
One of the most dominant icons in Native American culture and art, those placed within the actual Thunderbird house aren't much different. As the Thunderbirds' legend is its' ability to create storms, so do Thunderbird students. They're forces to be reckoned with, and aren't afraid to face anything, regardless of the ramifications. Though inattentiveness is a common trait (often mistaken for laziness) and distractions can befall them, Thunderbirds are proud creatures, and often carry themselves in an authoritative manner. Many go on to become leaders in their adult careers and lives, if they can just put their mind to it. Often loud, reckless, and outgoing, Thunderbirds make acquaintances and friends easily, but don't be fooled - they won't let anyone hold them back, as they stop for nobody, and dance to the beat of their own drum. For Thunderbirds, the adventure is never over; as one journey comes to an end, they're sure to find a new one to fill the void. The soul never rests, after all.

[ WAMPUS ]
The diversity among Wampus students is a constant reminder that warriors come in all shapes and sizes - that being said, most Wampuses are in peak physical shape, or are at least in tune with their bodies. Members of the Wampus house seem to always be fighting a battle, or, at least, willing and ready to fight one. Passions run high for the majority of Wampuses, and everything - everything has - and happens - for a reason. Frequently compared to Thunderbirds (though they wish you didn't - they're not as lackadaisical, after all, and prefer to own their own identity), Wampuses, too, are often loud, reckless, and outgoing. However, they're also ambitious. What drives a Wampus though isn't just the adventure itself - it's the glory, the fame, and the feeling of satisfaction achieved from completing a task, winning an award, earning an achievement - whatever it may be, it had just better come with some recognition.

[ PUKWUDGIE ]
Pukwudgie House tends to produce less leaders than it does followers, but that doesn't mean to count them out. While they may not be the most ambitious bunch, Pukwudgies certainly have the highest threshold for patience, listening, and virtue. The majority of Pukwudgies - or Puks, as most in the school call them - are gentle, kind souls, and often make the best friends. While they usually don't create the adventure themselves, they're eager to offer their company (and help) along the way. Most Pukwudgies advance to fields where they can help others, Healer being the most common. Their biggest downfall is that they think with their hearts, not with their heads - and are often selfless to where being taken advantage of is a possibility.

[ HORNED SERPENT ]
While most of the "bookworms" and Library afficianados of the school do, in fact, fall into Horned Serpent, it would be disparaging to members of this house to consider them all this way. Said to favor scholors, Horned Serpent is thought to represent the mind of a witch or a wizard. Students of this house pride themselves not just on getting good grades in school, but on having and obtaining information, facts, and wisdom. To a Horned Serpent, knowledge is power. Whether it's memorizing words from a book, recalling a particular lecture, going on an adventure to gain a new experience, or being well-versed in common sense, Horned Serpents regard the mind as a more powerful object than the wand itself. Members of this house are often seen as aloof, though there's more than meets they eye with this crowd. They are intellectual, logical, and have the capacity to think fast on their feet, making them ideal companions - though if they're not the most forthcoming or emotional individuals, don't be too hard on them. Most Horned Serpents just have more interesting things that they'd rather invest their time into.


STUDENT CLUBS & ORGANIZATIONS
Hogwarts offers the following clubs and organizations for students to join:

• Choir
• Drama Club
• Dueling Club
• The Ilvermorny Inquisitor - school newspaper
• Potions Club
• Book Club
• Fashion Club
• Kevala Rudhira - a secrety society of Pure Blood students
• The Nerd Herd - a gaming group
• Quidditch Club - a club appreciating and teaching American Quodpot's sister sport
• Wizard Chess Club

This list is not all-inclusive; students and staff are free to create or establish new clubs.


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 Posted: Nov 11 2017, 04:29 AM
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other wizarding schools
Currently at Finite Incantatem, only the "core" magical schools - Hogwarts, Beauxbatons, Durmstrang, and Ilvermorny may be roleplayed. However, we do recognize the other wizarding schools as established in J.K. Rowling's universe. Basically, if it's on Pottermore or HP Wiki, then we consider it canon. While we currently do not have room to include these schools or the characters attending or staffing them on our forums, we certainly recognize their existence. Adult characters may have histories that include attending and/or graduating from any of the below listed schools.

PRIMARY SCHOOLS
[ CASTELOBRUXO ]
Located in the Amazon Rainforest in Brazil, South America. Founded in the 10th or 11th century, Castelobruxo services the entire continent of South America, and even accepts some students from Central America (if they would prefer to attend here versus Ilvermorny).

Attendees of Castelobruxo have intricate knowledge in Herbology and Magizoology. Deep in the Amazon Rainforest, they are the perfect host school for European students hoping to pursue a career in either field, and as such, host a well-known student exchange program.


[ KOLDOVSTORETZ ]
Perhaps one of the most ancient of all of the wizarding schools, Koldovstoretz is located in Russia, and primarily accepts students solely from the motherland, though they have been known to occasionally accept students in Eastern Europe (who, admittedly, primarily attend Durmstrang).


[ MAHOUTOKORO ]
Hidden away on the volcanic island of Minami Iwo Jima, Mahoutokoro's history is very long - nobody knows just how long, just that it is "ancient" and is perhaps the oldest of all of the wizarding schools. The school, which is more of a majestic, ornate palace, accepts students from Japan, and has the smallest known student population of all of the schools in the wizarding world. School begins at the age of seven for Mahoutokoro students, though anyone under the age of eleven cannot board. Until then, students are flown back and forth between home and school on giant storm petrels.

While academics are held in high regard at Mahoutokoro, they are even more well-known for producing some of the strongest, most durable Quidditch players in all of the international leagues. Students at Mahoutokoro are often forced to study and train under the most gruelling of conditions, a practice which some question the ethics of - but there's no doubting that they usually wind out coming out on top against any competition hailing from another school.

A unique aspect of Mahoutokoro is that students are given enchanted robes which grow along with them over the years. From the beginning, their robes are pink; as they gain new knowledge and experiences, the robes will begin to change colors. The top students are distinguished by gold robes. On the other hand, any student breaking or betraying the Japanese wizard code or practicing Dark Arts risk their robes turning white. White robes are seen as a huge disgrace, and any student found in them will be expelled immediately.


[ UAGADOU ]
Founded prior to the 11th century, Uagadou School of Magic became the local teaching central for students residing on the continent of Africa. Though located in Uganda, the school accepts students from all across Africa. Prospective students are notified of their acceptance at Uagadou via dream messengers, which leave an inscribed stone in the childs' hand as they sleep.

Uagadou students are exceptionally skilled in Astronomy, Alchemy, and Transfiguration - especially self-Transfiguration. As wands are a primarily European wizarding tool, students of Uagadou are primarily taught wandless magic, many of them able to cast spells by pointing fingers or making certain hand gestures.

SECONDARY & OTHER SCHOOLS
While there are no known wizarding Universities in the world, there are several specialized schools available for students to graduate onto following their formal education at one of the major wizarding schools:

Academy of Broom Flying - higher education with an emphasis on advanced broom flying and handling. Locations in London, New York City, and Hong Kong.

Egyptian Centre for Alchemical Studies - higher education for those pursing a career in Alchemy. Located in Egypt.

Euro-Glyph School of Extraordinary Languages - higher education focus on obscure magical languages, such as the study of hieroglyphs. Locations in London, Leeds, Montreal, Nairobi, Santiago, Caracas, and Havana.

Merge School of Underwater Spellage - higher education offering basic and advanced level courses on underwater charms and scuba spells. Located in the Red Sea near Farasan Island, Saudi Arabia.

Wizarding Academy of Dramatic Arts - higher education appealing to students pursuing a theatrical or performing arts career. Locations in London and New York City.
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