admins
updates
03.03.18
The third SPELLCRAFT Trial has begun here. Champions get ready for a physical challenge!

02.11.18
First and foremost, thank you all for your patience as we've been down an administrator while Cor has taken a break to address some real life problems. <3 All hail Lacey for holding down the fort as the lone admin for the past 1-2 months! The Activity Check is officially over! If you've lost a character, be sure to visit the ACTIVITY CHECK thread to find out how to get them back.

01.01.18
Happy New Year, Tatem! We're kicking off 2018 with a site wide ACTIVITY CHECK! Be sure to save your characters by February 2, 2018!

11.19.17
We are going to begin opening up to new members and the public! Please excuse our mess as we still finish transferring things from the Proboards site. Information pages are slowly, but surely being transferred over. If there are any incorrect tags, missing information, misaligned tables, broken code, or anything odd in general, please contact Admin Cor.

10.30.2017
Under massive construction! Please begin transferring your accounts, applications, and threads to the new Jcink site from Proboards.
credits
skin coded by MISS TEXAS. at CAUTION. toggle sidebar is from SUBDEVO and custom forum structure (cfs) script is from BLACK. mini profile coded by TAY at CAUTION. application template coded by HOLLY at CAUTION. info boards template coded by VANESSA at SHINE. header graphics by LACEY. site plot & content created with love by CORINNE and LACEY.
mar. top posters
MEMBERS
CHARS

Profile
Personal Photo

No Photo

Options
Custom Title
Administrator
Personal Info
Location: Finite Incantatem
Born: No Information
Website: No Information
Interests
No Information
Other Information
Alias: Corinne & Lacey
Age: Adult-ish
Timezone: HST & CST
Mature: Yes
Shipper: here
Sexuality: Other
Character's Age: Ageless
Gender: Female
Blood Status: Pure Blood
Relationship Status: Other
Partner: Each Other
Tracker: here
Gif (210x105): https://media.giphy.com/media/8gYfN7McHdK8g/giphy.gif
Nickname: No Information
Former School: Other
Statistics
Joined: 10-October 17
Status: (Offline)
Last Seen: Apr 2 2018, 12:54 AM
Local Time: No Information
0 posts ( per day)
( % of total forum posts )
Contact Information
AIM No Information
Yahoo No Information
GTalk No Information
MSN No Information
SKYPE No Information
Unread Message Message: Click here
Unread Message Email: Click Here
Signature
View Signature

Finite Incantatem

Admin

Topics
Posts
Comments
Friends
My Content
Apr 2 2018, 12:54 AM
[dohtml]<center><style type="text/css">

.cyh-1 { width: 400px; padding: 30px; background: #000; text-align: right; font: italic 52px 'calibri', sans-serif; color: #fff; margin-top: 30px; }

.cyh-2 { width: 418px; padding: 20px; background: #f4f4f4; border: 1px solid #000; }

.cyh-3 { width: 386px; padding: 15px; background: url(http://ultraimg.com/images/Qq9T9SB.png); border: 1px solid #000; }

.cyh-4 { width: 376px; padding: 5px; background: #f8f8f8; }

.cyh-5 { border-top: 1px solid #000000; margin-bottom: 20px; }

.cyh-tx { width: 274px; padding: 50px; background: #fefefe; border: 1px solid #f3f3f3; text-align: justify; font: 300 10px/130% 'calibri', sans-serif; color: #000; }

.cyh-reg { font: 300 10px/130% 'calibri', sans-serif; color: #000000; }

.cyh-headerb { font: 800 24px/140% 'calibri', sans-serif; color: #000000; }
.cyh-header { font: 700 19px/130% 'calibri', sans-serif; color: #000000; }

.cyh-tx b { font: 600 11px/130% 'calibri', sans-serif; color: #000000; }
.cyh-tx u { font: 400 11px/130% 'calibri', sans-serif; color: #000000; }

.tab { margin-left: 25px; }
.tab2 { margin-left: 35px; }
.tab3 { margin-left: 40px; }
</style>

<div class="cyh-1">quidditch gameplay & rules</div>

<div class="cyh-2"><div class="cyh-3"><div class="cyh-4">
<div class="cyh-tx">
<div class="cyh-headerb">GENERAL GAME PLAY</div>

<div class="cyh-5"></div>
Here at Incantatem, we don't want to ignore all that beautiful background you've created for your characters. Quidditch isn't just about luck, it's about skill, and your characters should be able to use the experience they have. Therefore, the way Quidditch works on Incantatem will incorporate both.<p>

There are three terms everyone needs to know before going on. These are:<p>

<div class="tab">• <b>Skill Stat:</b> This reflects your character's skill. There are five skills, or attributes, that each character will have in every game and every play. These will be contained in a template that every player will be given to post with. Please see more detail about each stat below.<br><br>

• <b>Action Roll:</b> This reflects the luck or chance component. This number is gotten by rolling a die with the code
CODE
[roll]1d20+MODIFIER[/roll]
at the end of your post in the game.<br><br>

• <b>Play Score:</b> This is the sum of the skill stat and action roll. It reflects the total score of the play you are performing. Anyone seeking to oppose your play must use their stats and action rolls strategically to create a higher action roll.</div><p>

Gameplay will follow this format:<br>
<div class="tab">• The game starts immediately after the thread is posted. The first chaser to post takes possession for their team. <br>
• The game is pretty much a free for all in that anyone can post at any time except during time outs. <br>
• Players should remember that there is ONE Quaffle, TWO bludgers, and ONE snitch, and so plays involving these balls should be resolved before starting a new play. (i.e., if a Chaser is trying to score, another Chaser shouldn't try to steal, or take possession of the ball before the Keeper resolves their reaction to the score attempt.<br>
• Please tag the intended target of a play with the @[tag] feature. Repeat failure to do so may result in penalties for your team. <br>
• When tagged, you have five posts to respond. After that, the play is considered completed in favor of the person who tagged you.<br>
• Players should also respond to actions in the order they happened. If you ignore the first to address the second, the first will be considered to have been successful. (i.e., if a bludger is shot at a Keeper, and then a goal is attempted, if the Keeper ignores the bludger to try and save the goal, they will be hit by the bludger.)<br>
• You may, however, address the second action after the first so long as the five post time limit has not passed.<br>
• Please do not edit your post for any reason. If you forgot to tag or roll, please QUOTE your post and add those things. <br>
• However, if someone posted before you and made the contents of your post void, you may edit it to notify Admin Lacey or Admin Cor to delete your post.<br>
• Do not post back to back. You must allow another player to post between your posts. <br>
• Every player playing in the game must post once per game in order to keep their spot on the team, unless a valid absence has been posted by that member.<br>
• You may request subbing in a reserve if you are not going to be able to play. If you sub yourself out, you do not lose your position on the team.<br>
• Captains may sub in a reserve for any player who has not shown up within three days of the game being posted. <br>
• Each team can call one time out per game for any reason. Game play must immediately stop until the Admin Lacey or Admin Cor calls the game back into play. <br>
• Players may also request time outs from Admin Lacey or Admin Cor if the game becomes muddled, game play rules are broken, or other reasons. These time outs are not official team time outs and will be granted at the discretion of the admins.</div><br><br><br>

<div class="cyh-headerb">STATISTICS</div>

<div class="cyh-5"></div>
Quidditch is part luck and part skill. This is where your character's skill comes into play.<p>

Each player will have FIVE attributes, similar to most roleplaying games. These attributes are Accuracy, Agility, Endurance, Speed, and Strength. To start out, each player will be given a template with their Quidditch stats. Each player will get the same base stats, and then ONE additional stat per year of experience on a team to place wherever they like. You can earn additional points as well as change your stat spread by posting in practices. Players should strategically place their points based on their chosen style of play.<p>

<div class="tab">• Accuracy: A measure of how well a character can control the various balls. It increases their chances of scoring, passing, getting hits, etc.<br>
Dexterity: A measure of how agile a character is. This increases their chance of stealing, intercepting, etc.<br>
Endurance: A measure of how sturdy and resilient a character is. This enables them to better endure hits, steals, and other sabotages.<br>
Speed: A measure of how fast a character is. This enables them to better dodge, etc.<br>
Strength: A measure of how physically strong a character is. This increases the velocity of any projectile hit or thrown by the character and makes them harder to catch, intercept, or dodge.</div><p>
Any time a player makes an action, their stat for that action (detailed below) is added to their dice roll in order to make their total stat for that play. Players looking to counter that play will have to use their own stats and rolls strategically.<br><br><br>

<div class="cyh-headerb">CHASERS</div>

<div class="cyh-5"></div>
Chasers are both offensive and defensive players. There are three on a team, and they play with the QUAFFLE. They take advantage of all five attributes, in the following ways:<p>

<div class="tab">• Accuracy: This is your scoring stat. The number from this attribute will contribute to your play score when trying to score on a Keeper.<br>
Dexterity: This is your stealing stat. Any time you try to steal, this is the stat you will use.<br>
Endurance: This stat is your endurance stat. During bludger hits, this will determine the severity of the hit. <br>
Speed: This stat has multiple uses. Not only is it your intercepting stat, it's also your dodge stat against bludgers. <br>
Strength: This stat has multiple uses. When passing, this is the stat that someone will have to compete with in order to intercept. It is also the stat someone will have to compete with when trying to steal from you.</div><p>

<b>CHASER RULES:</b><br>
Chasers have the most abilities and actions available. They may pass, intercept passes, steal, and score. You can only do one of these things per play (post).<p>

<div class="tab">• If your play score is larger than your opponents, your play is successful.<br>
• If your play score is tied with your opponents, the Quaffle is dropped and neither team has posession. <br>
• If your play score is smaller than your opponents, your play is not successful and the other team takes possession. <br>
• If the Quaffle is dropped, the first team to post gains possession.<br>
• After a successful score, the team that did not score takes possession.<br>
• Once a Chaser tries to score, only the Keeper may try to block the goal. Other Chasers may not try to intercept the Quaffle.<br>
• You do not need to roll to catch a pass thrown at you by your teammate, it is automatically caught by you. You do need to roll, however, to intercept from the other team.</div><br><br><br>

<div class="cyh-headerb">BEATERS</div>

<div class="cyh-5"></div>
Beaters can be both offensive and defensive players as well. There are two on a team, and they play with TWO BLUDGERS. They can take advantage of all five attributes in the following ways:<p>

<div class="tab">• Accuracy: This determines whether or not you hit another player with your bludger. <br>
Dexterity: This determines your ability to divert a bludger hit by another beater at yourself or one of your teammates. <br>
Endurance: This determines your ability to take a hit from a bludger. <br>
Speed: This determines your ability to dodge bludgers hit at you.<br>
Strength: This determines how hard you hit another player with your bludger. </div><p>

<b>BEATER RULES:</b><br>
When hitting a bludger at another player, your ACCURACY stat will be combined with your action roll. They will have a chance to respond, and if they choose to dodge, their SPEED stat plus action roll will go up against your play score. If your hit is successful your STRENGTH stat plus action roll will be what will be counted against their ENDURANCE stat plus action roll to determine damage. <i>You do not need to post again to determine damage, as the two original rolls will be what is added to the new modifiers.</i><p>

<div class="tab">• A tie will go to the defender.<br>
• A difference in play scores of 1 = player is grazed by bludger but may continue their play.<br>
• A difference in play scores of 2-5 = player takes a hit and their action is interrupted. <br>
• A difference in play scores of 6-10 = player takes a harder hit and is dazed. It will take them five posts to find their bearings.<br>
• A difference in play scores of 11-15 = player takes a really hard hit and has to land to get patched up. It will take them ten posts.<br>
• A difference in play scores of 20+ = player gets knocked off their broom and is out. A reserve may take their place if available, if not then the player is out for twenty-five posts.</div><br><br>

Beaters may also choose to defend their teammates. When trying to deflect a bludger from someone, your DEXTERITY stat will be added to your action roll to make your play score. Your play score goes up against the other beater's ACCURACY stat plus action roll.<br><br>

<div class="tab">• If your play score is higher, you successfully deflected the bludger.<br>
• If your play score is tied, you take the hit for the player you are defending.<br>
• If your play score is lower, the player you are defending gets hit. </div><br><br><br>

<div class="cyh-headerb">KEEPERS</div>

<div class="cyh-5"></div>
Keepers are defensive players. There is one on a team, and they play with the QUAFFLE. They take advantage attributes in the following ways:<p>

<div class="tab">• Accuracy: This stat determines whether or not you catch a goal.<br>
Dexterity: This stat determines whether or not you block a goal.<br>
Endurance: This stat determines how well you take a bludger hit. <br>
Speed: This stat determines how well you dodge a bludger hit. <br>
Strength: This stat is your passing. When passing, this is the stat that someone will have to compete with in order to intercept. </div><p>


<b>KEEPER RULES:</b><br>

When a Chaser attempts to score, a Keeper has a choice of how they want to defend the goal. They can either choose to BLOCK or CATCH. They can attempt to block their goal by using their play score of their action roll combined with their DEXTERITY stat against the chaser's play score using their ACCURACY stat and action roll. They can attempt to catch their goal by using their play score of their action roll combined with their ACCURACY stat against the chaser's play score using their ACCURACY stat and action roll. <br><br>

<div class="tab">• If your score is higher than your opponent's, you successfully block the shot. <br>
• If your score is tied with your opponent's, then your opponent misses the goal. Any Chaser may pick up the Quaffle.<br>
• If your score is lower than your opponent's, then your opponent successfully scores. <br>
• If a goal is blocked, any chaser may pick up possession of the Quaffle. <br>
• If a goal is caught, the Keeper can pass it to any Chaser on their team. Another team may attempt to intercept the pass.<br>
• A Keeper may only be hit by a bludger TWICE during the game. <br>
• Once a Chaser tries to score, only the Keeper may try to block the goal. Other Chasers may not try to intercept the Quaffle.</div><br><br><br>

<div class="cyh-headerb">SEEKERS</div>

<div class="cyh-5"></div>
Seekers are unusual players. There is one on a team, and they play with the SNITCH. They take advantage of attributes in the following ways:<p>

<div class="tab">• Accuracy: This determines whether or not your character will find the Snitch.<br>
Dexterity: This determines your abiltity to catch the snitch once you've caught up to it. <br>
Endurance: This stat determines how well you take a hit from a bludger, as well as how you defend against interference from other seekers.<br>
Speed: This stat determines whether or not you will be able to catch up to the snitch.<br>
Strength: This determines your ability to interfere with the opposing seeker.</div><p>

<b>SEEKER RULES:</b><br>
<div class="tab">• Seekers play against the snitch. It will have it's own stats that will be hard to beat, and might even change in the middle of the game. The goal of the seekers is to be the first seeker to beat the snitch. <br>
• The snitch is considering hiding until Admin Lacey or Admin Cor posts that it's on the field that that the Seekers should begin looking for it. From that time that post occurs, a seeker's mission will be to post as many times as possible until it disappears, which Admin Lacey or Admin Cor will announce, or someone catches the snitch. Please keep in mind that you may not post back to back. <br>
• When the Snitch appears, you must first find it. You do this by comparing your play score comprised of ACCURACY stat and action role to the Snitch's STEALTH stat. You cannot go after the Snitch unless you have seen it. <br>
• If your opponent sees it before you do, however, you may notice them going after the Snitch and go after it yourself. <br>
• Once you have seen the Snitch, you need to catch up to it. You do this by using a play score comprised of your action roll and your SPEED stat against it's SPEED stat. <br>
• Keep posting the whole time that the Snitch is in play until you've caught up to it. Catching up to the Snitch is called a speed check.<br>
• You must speed check the Snitch three times before you can catch it.<br>
• After you've got all three speed checks, you must catch it. This will not be the same play you caught up to it in, but must be a new play. In order to catch the Snitch, your play score comprised of your action roll and DEXTERITY stat against it's DEXTERITY stat. You only have to catch the Snitch once.<br>
• If the Snitch vanishes before you catch it, you must start all over the next time it appears.</div><br><br>

Beaters may attempt to prevent you from catching the Snitch. If they interrupt your action, you will lose a speed check. The other Seeker may choose to block you during the race for the Snitch, or vice versa. During this, the blocking Seeker's play score will include their Strength stat and the defending Seeker's play score will include their Endurance stat. <br><br>
<div class="tab">• If a seeker is successfully blocked, they will lose one of their speed checks.<br>
• If there is a tie, both seekers will lose a speed check. <br>
• If a seeker successfully defends against a block, the attacking seeker will lose one of their speed checks. </div><br><br>

In the case of a SUDDEN DEATH, Seekers will be the only ones allowed to post. Beaters will not be allowed to interfere with Seekers. The Snitch will appear and will stay in play until someone catches it. All the same rules apply.<br><br><br>

<div class="cyh-headerb">SCORING</div>

<div class="cyh-5"></div>
While actually scoring might be challenging, keeping score is not. There are basically three ways to earn points:<br><br>
<div class="tab">• Each goal made by a chaser is worth 10 points. <br>
• Catching the Snitch is worth 150 points. <br>
• The last way to earn points is to be awarded penalty shots. These points will be worth 10 points.</div><br><br><br>

<div class="cyh-headerb">FOULING</div>

<div class="cyh-5"></div>
There are seven hundred Quidditch fouls listed in the Department of Magical Games and Sports records, though the entire list has never been made public (it was the department's view that some wizards and witches "might get ideas"). 90% of these are banned anyway, by the rule concerning wand use against the opposing team (or rather, lack thereof) and the remaining 10% would not occur even to the dirtiest player. There are, however, 11 common fouls, named below (names of those to whom the fouls apply in brackets):<p>

<div class="tab">• Blagging: Seizing the opponent's broom tail to slow or hinder. (All players)<br>
Blocking: Deliberately putting oneself in the way of the opposing team's Seeker, with the intention of obstructing their way towards the Snitch.<br>
Cobbing: Excessive use of elbows towards opponents. (All players)<br>
Flacking: Pushing any portion of anatomy through the goal hoop in an attempt to push the Quaffle out. (Keepers only)<br>
Snitchnip: Any player other than Seeker touching or catching the Golden Snitch. (All players but Seeker)<br>
Blatching: Flying with the intent to collide. (All players)<br>
Blurting: Locking broom handles with the intent to steer an opponent off course. (All players)<br>
Bumphing: Hitting Bludgers towards spectators. (Beaters only)<br>
Haversacking: Hand still on the Quaffle as it goes through the goal hoop. (Chasers only)<br>
Quaffle-pocking: Tampering with the Quaffle. (Chasers only)<br>
Stooging: More than one Chaser entering the scoring area. (Chasers only)</div><p>

Committing fouls is allowed OOCly on Incantatem, however it is not allowed ICly. So basically, you can play as dirty as you want. However, there will be a referee in every game as well. If they see you committing a foul, they may react however they want. They can ignore it, they can call a foul, and they can award penalties or kick players out of games at their discretion. There are rules concerning refereeing as well, but the general rule about fouling on Incantatem is: IC actions have IC consequences. If you get caught fouling by the referee three times, you are removed from the game.<br><br><br>

<div class="cyh-headerb">REFEREEING</div>

<div class="cyh-5"></div>
Each Quidditch game with be refereed both OOCly, by Admin Lacey or Admin Cor, and ICly, by the school's referee, or other professor if a referee is unavailable. The rules for the IC referee are as follows:<p>
<div class="tab">• You should try to post at least once a page.<br>
• You should play your character true to their character.<br>
• When fouls are committed, you can choose to either see them or ignore them.<br>
• You should not see EVERYTHING that happens, but neither should you ignore everything.<br>
• You may award penalties as you see fit. You can either give possession of the Quaffle to the team that the foul was committed on, or you can allow them to take a penalty shot, or you can make the offending player sit out for five posts. After a player has been caught fouling three times, you need to eject them from the game.</div><br><br><br>

<div class="cyh-headerb">WINNING THE GAME</div>

<div class="cyh-5"></div>
Each Quidditch match ends when one of following happens:<p>
<div class="tab">
• A seeker catches the snitch.<br>
• Both Captains agree to end the game with the score as is, or in a tie.<br>
• Five days pass without a post being made in the game.<br>
• The game reaches 25 pages.</div><br><br>

If either of the last two options happens, the game will go into Sudden Death. What will happen then is that the Snitch will appear, and the only players that post after that will be the Seekers. They keep posting until one of the Seekers catch the snitch. If no seeker posts within 24 hours, the game is called with the score as is.<p>

The winning team is the team with the most points at the end of the game.

</div></div></div>

</center>[/dohtml]
Mar 24 2018, 07:36 PM
Want to affiliate with us? Please read the guidelines below!

• Static affiliates are limited to six spots. Currently - 1/10 available.&nbsp; lol I follow my own rules so well
• Scrolling affiliates are unlimited.
• Please place our button on your site prior to requesting to affiliate.
• We ask that affiliates be in a visible position on your forums. If we have to search really hard for your affiliates, your request may be denied.
• We will only accept affiliate requests with active, aesthetically pleasing sites. Please ensure that your forum has at least 10 in-character posts from the last month. If your site goes inactive and drops below this threshold at any time, we reserve the right to remove you from our affiliates without notice.
• Priority to sister sites will be given to Harry Potter themed roleplays. Exceptions may be made for affiliates, though please keep it a related genre (fantasy, fandom, etc.)
• Requests to affiliate MUST come from a site staff member.
• Please use the below code to request to affiliate:

CODE
[b]Applying For:[/b] Static Affiliate or Scrolling Affiliate (if requesting static - please check to see how many spots we have above!)
[b]Your Name:[/b]
[b]Site Name:[/b]
[b]Site Link:[/b]
[b]Site Genre:[/b]
[b]88x31 button URL:[/b]



OUR BUTTON:
CODE
<a href="http://incantatem.jcink.net"><img src="https://cdnw.nickpic.host/mY34C8.png" width="88" height="31" title="Finite Incantatem | Modern OC HP"></a>

Mar 24 2018, 07:27 PM
[dohtml]<center><style type="text/css">

.cyh-1 { width: 400px; padding: 30px; background: #000; text-align: right; font: italic 52px 'calibri', sans-serif; color: #fff; margin-top: 30px; }

.cyh-2 { width: 418px; padding: 20px; background: #f4f4f4; border: 1px solid #000; }

.cyh-3 { width: 386px; padding: 15px; background: url(http://ultraimg.com/images/Qq9T9SB.png); border: 1px solid #000; }

.cyh-4 { width: 376px; padding: 5px; background: #f8f8f8; }

.cyh-5 { border-top: 1px solid #000000; margin-bottom: 20px; }

.cyh-tx { width: 274px; padding: 50px; background: #fefefe; border: 1px solid #f3f3f3; text-align: justify; font: 300 10px/130% 'calibri', sans-serif; color: #000; }

.cyh-reg { font: 300 10px/130% 'calibri', sans-serif; color: #000000; }

.cyh-headerb { font: 800 24px/140% 'calibri', sans-serif; color: #000000; }
.cyh-header { font: 700 19px/130% 'calibri', sans-serif; color: #000000; }

.cyh-tx b { font: 600 11px/130% 'calibri', sans-serif; color: #000000; }
.cyh-tx u { font: 400 11px/130% 'calibri', sans-serif; color: #000000; }

.tab { margin-left: 25px; }
.tab2 { margin-left: 35px; }
.tab3 { margin-left: 40px; }
</style>

<div class="cyh-1">our ad</div>

<div class="cyh-2"><div class="cyh-3"><div class="cyh-4">
<div class="cyh-tx">
<div class="cyh-headerb">ADVERTISING FOR INCANTATEM</div>

<div class="cyh-5"></div>

Find our advertising codes below for easy grabbing and fast advertising! If advertising on another site, PLEASE be sure to follow the rules of their site!

</div></div></div>

</center>[/dohtml]
Jan 2 2018, 09:30 PM
Happy New Year, Tatem! With the new year comes a fresh, clean slate, and some general housekeeping. It’s time again for another ACTIVITY CHECK. Woohoo, I know, everyone’s favorite! Try to contain your excitement. ;D

We are going to do things a little differently this AC. We’ve noticed a handful of posts around the site that aren’t exactly meeting “quality standards.” What that means is, while it is true that we have no set word count on our site, we do ask that members MATCH their threading partners. The majority of our members write several paragraph-long posts, and when this is not matched or met, it can sometimes be seen as neglect or disinterest in a thread or your partner’s writing. While we really do not want to enforce a set WC on this site, we would like to give everyone a gentle reminder of our matching rule by encouraging all of our members to save their characters using a 3-paragraph minimum post. As a guideline, a paragraph should be no less than 3 developed, thoughtful, descriptive sentences.

We have also noticed a LOT of open threads floating around the site that go unanswered. There’s little sense in running a site if all members are going to do is post open threads and not actually interact with one another. Due to the sheer amount of open threads on the site, and to encourage posting with perhaps a member or character that you have never posted with, we will be limiting the amount of open threads that each member can create to use in the AC. For members with 1-10 characters, you may create no more than 2 open threads as saving posts. For members with 11-20 characters, you may create no more than 3 open threads as saving posts. For members with 21-30 characters, you may create no more than 4 open threads as saving posts. For members with 31+ characters, you may create no more than 5 open threads as saving posts. Plan your threads accordingly!

The only posts that we will accept for this AC will be present-time threads and past/future threads. AU posts, Oneshots, Mail/Correspondence, SPELLCRAFT, and Quidditch posts do NOT count.

Posts made within the last month (posted on or after December 2, 2017) that meet the criteria of post type, as well as meets a minimum of 3 paragraphs may be used. Please remember that the open thread policy will still apply to these posts.

This activity check will end on February 2, 2018. In the event of extreme circumstances that may prevent you from completing this activity check, please contact Admin Cor AND CC: Admin Lacey via private message only to explain the situation. This is not to be abused - if you are otherwise online, chatting in the CBox, on Discord, playing games, posting on other sites, or any combination of the aforementioned, then there is no excuse to not completing the AC. Poor planning, having too many characters (here, elsewhere, or both), and refusal to prioritize your membership with us will not be grounds for an extension or sympathy.



Characters that need to be saved with an IC post made within the last month AND that meets the criteria of being a minimum of 3-paragraphs, using the following format:

CODE
Name:
I wish to save the following character(s):
@[tag] -- [URL=link to post]MM/DD of post[/URL]


Characters will be removed from the list as they are saved. You may post as many saves in a post as you’d like, you do not need to post each character as a single, just as you do not need ALL of your posts in order to save a character.



Aceline Coutemanche
Adélaïde Le Tellier
Aiden Thomas
Annabel Blackwood
Arianne Roussel
Avery Mathis
Bindy Archer
Brodie Baxter
Brooke Hardwick
Brynna Lynch
Chi Liao
Dottie Dixon
Emmeline Bancroft
Emmett Seung
Evelyne Roux
Felipe Fonseca
Freddie Zhan
Hunter Wembley
Iggy Swift
Jacklyn Mallard
Jason Winston
Jules Ellison
Juliet Laurent
Katia Vaselava
Kazimir Orlov
Keith Winston
Laney Poletti
Luka Radić
Octavia Tallmadge
Olivia Arden
Patrick Bancroft
Paula Richmond
Raven Ramirez
Reagan Caomhánach
Ronan O'shea
Sapphire Morris
Scarlett Tate
Soli Torrero
Taylor Wyatt
Yngvarr Engstrӧm



[align=justify]Additionally, due to a trend of accounts being created and then either not being logged into again or never being completed, we will be requesting that all recently approved characters, accounts with pending registrations, and any other user still in “Registering” status post here to let us know of their intention to remain on the site. There is no IC post required for the following accounts, just an OOC post to keep the account.

New characters/pending applications/”Registering” accounts that need to be saved with an OOC post using the following format:

CODE
Name:
I wish to keep the following recently approved character(s) or account(s): @[tag]







If you wish to no longer play a character, or if you have no intentions of finishing your application, please let us know below so that we can delete the character. PLEASE DO NOT DELETE THE CHARACTER YOURSELF, as it slows down and confuses the forum clean-up process. Just let us know the @[tag], and we will handle the rest.

Characters/Accounts to be Deleted, please post using the following format:

CODE
Name:

I wish to delete the following account(s):



Brax Crawford
Nov 19 2017, 03:29 PM
[dohtml]<center><style type="text/css">

.cyh-1 { width: 400px; padding: 30px; background: #000; text-align: right; font: italic 52px 'calibri', sans-serif; color: #fff; margin-top: 30px; }

.cyh-2 { width: 418px; padding: 20px; background: #f4f4f4; border: 1px solid #000; }

.cyh-3 { width: 386px; padding: 15px; background: url(http://ultraimg.com/images/Qq9T9SB.png); border: 1px solid #000; }

.cyh-4 { width: 376px; padding: 5px; background: #f8f8f8; }

.cyh-5 { border-top: 1px solid #000000; margin-bottom: 20px; }

.cyh-tx { width: 274px; padding: 50px; background: #fefefe; border: 1px solid #f3f3f3; text-align: justify; font: 300 10px/130% 'calibri', sans-serif; color: #000; }

.cyh-tx sb1 { font: 700 19px/130% 'calibri', sans-serif; color: #000000; }

.cyh-tx b { font: 600 11px/130% 'calibri', sans-serif; color: #000000; }

.cyh-tx u { font: 400 11px/130% 'calibri', sans-serif; color: #000000; }

.tab { margin-left: 25px; }
.tab2 { margin-left: 35px; }
.tab3 { margin-left: 40px; }
</style>

<div class="cyh-1">adoption center tips & guidelines</div>

<div class="cyh-2"><div class="cyh-3"><div class="cyh-4">

<div class="cyh-tx">
Welcome to the Incantatem Adoption Center! Within this forum, members may post or fulfill requests for family members, co-workers, romantic affiliations, rivals, etc. to their heart's content. While we encourage creativity and therefore don't have specific rules or a template to follow for this section, we do have a few guidelines and tips on how to get started if you're feeling stuck or uninspired.<br><br>

Requests may be made within their own post on the forum. You may consolidate all of your requests as a roleplayer into one thread, divide them by family, occupation, or however you see fit. Please just make sure to clean up your threads every once in a while and remove any requests that have been filled, whether that is the entire thread itself or merely a post within your thread. If you need assistance with deletion or moderation, feel free to contact Admin Cor.

When posting a character for adoption, it might be a good idea to include the basics - <br><br>
<div class="tab">
• Character Name<br>
• Age<br>
• Ideal Face Claim (please note that this will not count as a claim or a reserve and only serves as a suggestion)<br>
• Occupation (if they're a student, specifying year or house might be a good idea)<br>
• General personality (bullet points are acceptable if you'd rather have the future roleplayer elaborate, or you may feel free to type out a detailed personality)<br>
• History (again - bullet points are acceptable unless you want to go in-depth)<br>
• Relation to your character?<br>
• Whether or not you would like to be actively involved in the character's creation<br>
• Best method of contact (if you would like Guests or current non-members to be eligible to fulfill a request, please be sure to include specify this, as well as a method of contact besides PM)
</div><br>

Another tip is to post off-site in the Character Search/Request sub-forums on resource sites! As a lot of our current members have multiple characters who might not be able to take on more responsibility, posting to resource sites may help draw new members with fresh ideas in who are eager to take your character! Here are some links: Candyland Couture, Caution to the Wind, Shadowplay. Note: Most of these sites require membership, which is quick, free, and easy. Just please be sure to follow each individual's site rules and guidelines, as you are effectively representing Finite Incantatem!<br><br>

These are, of course, all suggestions - if you're flexible, feel free to leave any of the above open. The more information, however, the more interested people will be in your character!

</div></div></div></center>[/dohtml]
Last Visitors


Mar 28 2018, 02:56 AM




Dec 13 2017, 12:36 AM




Dec 11 2017, 08:04 PM



Comments
No comments posted.
Add Comment

VOTE FOR US!
Shadowplay Topsites Forum Roleplay Top RP Sites RP Lovers Vote for Finite Incantatem at Top Site List Planet
STATIC AFFILIATES
The Beginning HOS Hogwarts For Eternity FIDELIUS
SCROLLING AFFILIATES

skin created by miss texas. at caution 2.0.